// Because this is most likely going to fail on init, spawn the real stats actor here...
Class ServerTempAchievements extends KFSteamStatsAndAchievements;

function PostBeginPlay()
{
	local KFPlayerController PlayerOwner;

	PlayerOwner = KFPlayerController(Owner);
	if( PlayerOwner.Player==None )
		return; // very bad...
	Spawn(Class'ServerStAchievements',PlayerOwner);
}

defaultproperties
{
	bUsedCheats=True
    RemoteRole=ROLE_None
    LifeSpan=0.100000
    bNetNotify=False
}
